Early spring update

It has been sparse with time for the project and we’ve had to find time here and there. This has naturally forced us to focus on smaller issues. Yet contrary to my expectations, it has actually amounted to quite a few mention worthy pieces.

Firstly, the textured church almost sneaked its way into the screenshots I posted last time. Instead of the church, two big mushrooms were revealed. I’m particularly happy with how the mushrooms turned out. The church still needs a few more details and a nice little cemetery on the side. Also on graphics, the edges of grassy areas have been patched with edgy grass to make for a more rounded look. And the overall look of the hay field is currently going through its 2nd iteration.

Talking of iterations, the game’s combat targeting system and player combat movement has seen the light of day, and is now in its 1st iteration. The player is currently able to cycle through targets within range and is able to circle around the target with ease.

Jesper Paakjær provided a first take on music, to try and get an initial bearing on what direction we’re going. It is still too early to share details in that regard, but I am already looking forward to do so!

And finally we can now also pause the game. Yay!


Composing the music

Working hard on the thesis have obviously taken time from the project. However here’s an update I’m excited and happy to be able to share.

Jesper Paakjær, an audio design student at Aarhus university, will be composing the music for SOAP.

He is currently writing his thesis on how interactive sound design can improve the atmosphere in a waiting room. He both plays and composes music, and design sounds for various projects. He’s also studied and worked a lot with music for movies.

Jesper and I met at DADIU (The National Academy of Digital Interactive Entertainment http://www.dadiu.dk) in 2015, where we worked together on three game productions. Hearing Jesper’s sound style, there was no doubt in my mind that it would fit the style that I had envisioned for SOAP. When I approached Jesper however, it was initially for the TOH project, but in the hope that he would agree to work on SOAP afterwards. Putting TOH on the shelf indefinitely, I asked him if he would mind working on SOAP instead, which he agreed to without hesitation.

Music is an area where I humbly admit defeat, but at the same time an area I’d like to prioritize and therefore also an area in which I am thankful to receive help from a professional.

I believe there are four cornerstones to a good game: script, music, writing and graphics. And they should probably each take up an equal quarter (This would for obvious reasons not apply to any kind of game).